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parallax mappingの例文

例文モバイル版携帯版

  • Parallax mapping is one such extension.
  • Parallax mapping described by Kaneko is a single step process that does not account for occlusion.
  • It supports many features of modern GPUs such as pixel and vertex shaders, HDR, bloom and parallax mapping.
  • Though the game engine remained unchanged, graphical enhancements such as fullscreen shader system and parallax mapping added greater detail and realism.
  • Material attributes can be used to produce effects such as normal mapping, parallax mapping, horizon mapping, and bumpy reflections or refractions.
  • The graphics in " Chaos Theory " feature a number of improvements, including the addition of normal mapping, HDR lighting, and parallax mapping.
  • In previously leading realtime techniques such as parallax mapping and bump mapping, surface details could be simulated at the pixel level, but silhouette edge detail was fundamentally limited by the quality of the original dataset.
  • Unlike bump, normal and parallax mapping, all of which can be said to " fake " the behavior of displacement mapping, in this way a genuinely " rough " surface can be produced from a texture.
  • Graphically, " F . E . A . R . " uses normal mapping and parallax mapping to give textures a more realistic appearance; the latter is used to give the appearance of depth to flat bullet hole sprites on walls.
  • Parallax mapping is implemented by displacing the texture coordinates at a point on the rendered polygon by a function of the view angle in tangent space ( the angle relative to the surface normal ) and the value of the height map at that point.
  • The 4A Engine implementation of " Metro 2033 " features volumetric fog, double PhysX precision, object blur, sub-surface scattering for skin shaders, parallax mapping on all surfaces and greater geometric detail with a less aggressive LOD ( s ).
  • This engine supports a number of graphical capabilities and techniques, including dynamic colored lighting, realistic dynamic shadows, skeletal animation, detailed models and textures, pixel shaders 2.0 & 3.0 ( with a great number of corresponding effects ), normal and parallax mapping, shader materials, bloom, blur and particle effects.
  • Particle and fire effects help give the illusion of volume along with motion blur and real time depth fields, the engine supports color Specular maps, Normal Mapping, and Parallax Mapping technologies . " Haze " runs at 30 frames per second; the team claimed that 60 frames per second was not needed for the pacing of the game.
  • "' Parallax mapping "'( also called "'offset mapping "'or "'virtual displacement mapping "') is an enhancement of the bump mapping and normal mapping techniques implemented by displacing the texture coordinates at a point on the rendered polygon by a function of the view angle in tangent space ( the angle relative to the surface normal ) and the value of the height map at that point.